using UnityEngine;

namespace ComponentSystem.Sample
{
    /// <summary>
    /// 组件示例2
    /// </summary>
    public class ComponentDemo_2 : ComponentWithId
    {
        protected override void Awake()
        {
            base.Awake();
            Debug.Log("ComponentDemo_2 Awake");
        }

        protected override void Start()
        {
            base.Start();
            Debug.Log("ComponentDemo_2 Start");
        }
    }
}